Indentured Infugee
“I’m finished, madame.”
A typical infugee, freshly instantiated into an owned sleeve, is not yet at home in their new time or society, but still retains knowledge, skills, and memories from their earlier life. They may in fact possess highly specialized knowledge or memories that could shed light on mysteries the PCs otherwise might not be able to crack.
COG | COO | INT | REF | SAV | SOM | WIL | MOX |
20 | 10 | 10 | 10 | 15 | 10 | 15 | 2 |
INT | SPD | LUC | TT | IR | DUR | WT | DR |
40 | 1 | 30 | 6 | 60 | 20 | 4 | 40 |
Skill: Interests: (Choose one) 50, Interfacing 40, Networking: Hypercorp 30, Perception 30, Profession: (Choose one) 40, Scrounging 35
Morph: Case
- Basic Mesh Inserts (Cyberware)
- cyber:corticalstack
- Access Jacks (Cyberware)
- Mnemonic Augmentation (Cyberware)
Mobility System: Walker (4/16)
Traits: Lemon, Social Stigma (Clanking Masses)
Rep: c-rep 10
Gear: Tools appropriate to their current job
Armor: 4/4
Melee Attacks
- Unarmed 10 (DV 1d10 + 1)
page revision: 4, last edited: 09 Jul 2011 19:04